Articles for category: Initiative

September 25, 2024

Greg Thomas

The Creative Penalty

Standards we follow, they ensure everyone is implementing repeatable work that can be shared amongst the team. I.e., we don’t need to use 7 libraries, we can use 2 and be great with it. Within those 2 libraries, be creative, come up with new ideas, and don’t be fearful of things going wrong. It’s in our creativity that our code and our work improve and grow our team. If you’re leading a team, encourage creativity, if you’re part of a team, you owe it to them to be creative. No one ever grew from doing the same thing over and

September 22, 2024

Greg Thomas

Level Up

The best, absolute best, part of any video game is leveling up. You do a bunch of “stuff”, gain enough of “something” and level up. You become bigger, better, and stronger. And from there, you get “points” that you can spend to further your development.  Points that can make you smarter, and stronger, make old tasks easier to accomplish, and give new ones a better chance at success. It’s the same in life, except you don’t get to see the screen in front of you, you don’t get to make that pick for “points” and then “it’s there” and you

September 16, 2024

Greg Thomas

Your Level of Effort

Your level of effort is compensatory to what you will receive. It might not always be the paycheck today, it will invariably lead to the paycheck tomorrow. The paycheck might not even be monetary today. But whatever you hope to get out it will be driven entirely by what you put in.  

September 12, 2024

Greg Thomas

When you get in Right

It clicks, everything works, and all that you have been working for falls into place. It’s an incredible feeling. And you invariably wonder – “Why did it take me so long to figure this out?” Maybe it’s your learning process. Maybe it’s because you didn’t reach out to anyone. Maybe it’s because you missed something. Whatever it was, take stock of what you missed and move on. Learn from it, don’t brood over it.