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Delivery

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When we rebuild something, we take the problem, deconstruct it to it’s bare bones and fix it with what we have. When we rebuy something, we identify the problem, build some requirements and hope the purchase of a solution will fix our problem. Rebuilding involves understanding the problem from beginning to end and investing yourself into design, development and deployment of the solution. Rebuying involves less effort being spent on development and hopefully more on the…

Have you ever watched the final round of a Texas Hold’em Tournament when it’s down to 2 people playing Head to Head. Ever notice when they go All-In how they stand-up and go hang out by their family and friends in the stands, watching the cards from afar. At that point – the game is completely out of their hands. Now notice that when they win, the winner’s family and friends go crazy, cheering and…

Imagine an airplane perfectly taking off, flying through the air, getting to cruising altitude, descending and making a perfect landing. Now take your current team – all facets – Business Analysts, Product Managers, Developers, Systems Integrators, Quality Assurance, Support, Trial Specialists, etc, etc – and imagine them all on one team, standing in an empty hangar. Now imagine what plane they are going to build. Are they able to create the plane you need in…

A 5-minute owning up to the problem and what you should have done is much more productive than a 35-minute debate on what you did do in an attempt to prevent what went wrong. The former gets the ball rolling towards a solution, both parties focussed on moving forward, together. The latter stalls the solution process, strengthening walls, instead of breaking them down.

Still playing Angry Birds? From download to install to getting up and running how much time are you looking at? 5 minutes? Maybe 10 if you include the little piggy backstory? That’s an intuitive application – simplistic yet intuitive. Take an application you are working on right now – how much effort are you spending in educating the user on where to click, where to start, how to navigate, what to do and finally what…