October 16, 2019

Greg Thomas

The Cycle of Change

We can iterate, nimble, agile, push, ship daily and continuously improve as much as we want, but if the team isn’t catching up you’re doing more harm than good. This doesn’t mean you give up, this means you find the breaking points, you find what is holding people back and you zone in on them. Doing the basic math, if they are stuck on Step 1, then you know they are going to be stuck on Step 5, so going ahead to Step 5 will not do them any good. You know that feeling you have in a meeting, when

October 15, 2019

Greg Thomas

Always To Win

Always Lead to Win Always Play to Win. Always Code to Win. Always Bake to Win. Always Ship to Win. Always Wake up to Win. Always Debate to Win. Always Knit to Win. Always Create to Win. Always Check-In to Win. Always Compile to Win. If your whole purpose is to win, in everything you do, how will you focus on growth? What does you being first to complete your code, leaving the team behind do for the overall feature delivery? What does having checking in your work before the interfaces are completed do for builds? What does having all

What Ships Great Products

People. A room of people all engaged, all sharing the workload, all working towards a common goal. A team of people that don’t care what their roles are, only what has to get done. A group of people that are less concerned with individual skillsets but more concerned by what they can do if they all pitch in. We all know it, but we often forget just how we really get there (and how we do it consistently.

October 11, 2019

Greg Thomas

Stories over Dates

Dates are great to hit, but if you get there with nothing, with poor quality, with lackluster user support, with no excitement from your team. Did you really hit a date? Better, to focus on the Story, what are we delivering, what are we giving users, what are they getting. If the Story is going to take too long to deliver in the date you have in mind, then perhaps you need to change the Story so it can fit in the date. The only caveat to changing the story is to make sure that it is still a story