Articles for category: Delivery

October 16, 2024

Greg Thomas

Your Planning is your Problem

If you’ve had 2 months to work on a project and you started it a week before and now have delays thrown at you or have to wait for others -the waits and the delays are not the problem. Waiting to start was your problem. Not planning out when to begin was your problem. Don’t blame the project on your planning.

October 15, 2024

Greg Thomas

Work Tossed Out

If you’ve ever spent months, long months, serious months – to finish a project. To get through all the work, the meetings, the politics, the back and forth, the bugs. To see people not use it, or to see the work tossed out, is hard to handle. You put your everything into it for nothing to happen. Sure you learned and gained knowledge, but no one using it, that’s tough. If you haven’t had this happen, it will, if you had had it happen, chin up, the next project is around the corner. And really, that’s it, all you can

October 14, 2024

Greg Thomas

What’s In an Options Analysis

The Options. What they are, what’s good about them, what’s bad about them – maybe what the cost is? But more importantly, it’s your recommendation – what you think and why. Anyone can come up with options, but a recommendation, a direction, a path – that’s the real reason you’re doing this – because people want to see what you’ll do when given the reigns to lead and move forward with solving a problem. The next question is whether you lead with the recommendation or hold onto it till the end. You lead with it. Ending with it means you’re

October 11, 2024

Greg Thomas

Making way for the new Audience

Video games are a great example of an industry that is always serving multiple audiences at the same time and needs both to survive. The existing users supported the game the first time and helped get it off the ground with early adoption and support. The new audience, who has never seen the game, but is interested in it and is wondering if they should invest their time in it. Both markets matter for the game to survive. Both need to be looked at. Or, you could be in the third category where you don’t look for audience support and