The Grind is what we backdrop to when we aren’t sure what to do. It’s the work that is always there, that if we sit down or put on a timer that we would simply work through it. It’s the pile as high as a mountain that is higher than we wish that we are just waiting to see what will happen. It’s there, waiting to get done but because it’s not sexy, cool, or…
Everyone has their own narrative, everyone has their own story they tell themselves. Their hopes, their dreams, their purpose, their direction. It’s all wound up in your narrative. The goal of a leader is to get everyone’s narrative on the same page, everyone focused on the same narrative, everyone bought into it, and everyone working towards it. Directing the narrative is the first step to getting your team moving in the same direction.
Many video games are based on similar engines and formulas. They know what works and they follow that plan, new games come along because the engine is proven and they re-use it to save money. The formula stays the same with little to no improvement, costs decrease, and the need to do “well” drops because development time was saved and we can do “meh”. Or you can stay in a hole for a while, or…
I’ve been on a project the last few months where I’ve had to do much of my own QA. I’ve had to write unit tests, write test plans, and test cases. I’ve had to debug assertions of what should and shouldn’t be. Turns out I’m not as great at QA (or diligent) as I thought I was. Worst yet, turns out there are a slew of errors in my code. So apologies to all of…
Going with the flow is great until it starts going the wrong way. Then it’s just going somewhere you didn’t want to go, somewhere you didn’t want to end up. And now you’re wondering how you got here and where you go next. (Hint: It’s going against the flow).