Articles for category: Delivery

March 15, 2023

Greg Thomas

The Last Bug

The Last Bug is always the most satisfying to fix. It doesn’t matter what status it has associated with it, what state it is in, or how long it takes. It’s the icing on the cake and it’s the greatest feeling to ship it and call it a day. Until the next bug comes in and you have to start all over again… then that becomes the last bug.

March 3, 2023

Greg Thomas

The Final Countdown to Release

You have lists on lists of what is left to do. But you only have so much time left. So now comes the hard part, you can’t do it all and you can either try to or you can start throwing turnips off the truck. The idea of throwing turnips off the truck is that you are not going to get everything you wanted when you first started out on your journey, but you will still get there. So the question to you, as the leader of your team, is whether you still want to get your release there.

Good vs Great

The difference between Good and Great is the outcome. Good talent focus on the outcome, the outcome is all that matters, the prize at the end, the bonus, the award, the gift. Great talent focuses on the work to be done knowing the outcome will take care of itself.  If the work happens, everything else will fall into place. It’s all in the approach working towards the same outcome.  

February 26, 2023

Greg Thomas

System of One

We all have our own Systems that we use to do things. I.e., how we structure our files, create new projects, do error handling, log errors, etc. It generally gets the response of – “that’s just how I do it”. When you’re running Solo, the System of One works great because the only evaluating party is yourself is you. You get to decide whether it’s worth it or not, how it helps you, and what value you get from it. But when you scale to two, three, or more, the System of One can’t function when that workload needs to