Standards we follow, they ensure everyone is implementing repeatable work that can be shared amongst the team. I.e., we don’t need to use 7 libraries, we can use 2 and be great with it. Within those 2 libraries, be creative, come up with new ideas, and don’t be fearful of things going wrong. It’s in our creativity that our code and our work improve and grow our team. If you’re leading a team, encourage creativity,…

Recently I was having a discussion with a team on a document they produced. Before I launched into my feedback, I wanted to make sure I understood what the goals and purpose of the document were. “What do you mean our goals?” What do you want to achieve with this document? After a bit of back and forth we got to what the purpose and goal of the document was and that helped me understand…

Home, the office, the coffee shop. You’re surrounded by noise. I bought a decent pair of noise-canceling headphones over the summer (mainly because I was FINALLY tired of having wired headphones and decided to go wireless). I love the moment when I put them on and it cancels out all ambient noise. Sometimes I don’t even play music, I just work in a bubble. It’s tricky at first because you’re constantly checking your phone to…

The best, absolute best, part of any video game is leveling up. You do a bunch of “stuff”, gain enough of “something” and level up. You become bigger, better, and stronger. And from there, you get “points” that you can spend to further your development.  Points that can make you smarter, and stronger, make old tasks easier to accomplish, and give new ones a better chance at success. It’s the same in life, except you…

I’ve always thought the best way to test out an idea, to start a product, is to extend someone else’s platform.  Build a component on what they have, test it out, see how it works, and take it from there. It’s a minimal investment, it’s less risk, it requires very little investment (your time). It might not be your final destination, but it’s the best way to see if there is a market there for…