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December 2015

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The Wedge is a mythical concept that sometimes emerges on your team or in your project, always in the form of a person.  It’s appearance can vary  between the starting calm of a project or the maelstrom of a delivery gone awry.  Whichever the case the damage can be far reaching. The one that complains about the smallest issues, making mountains out of mole hills on a daily basis. The one that disrupts others workspaces…

Questions are great – sit down with people, discuss a problem, get some feedback from them, perhaps some questions on points you might have skipped over that need to be better elaborated on – they can help.  Here the question serves not only as a commitment to helping you grow but a guide to where to go next. Questions are useless when they are delivered in a manner that seeks to break someone, bring them down, push…

You know what was fun in school? Experiment Day You know what you should be doing more of? Experimenting Do you know why it’s hard to do it? Because we all complain about not having enough time to try something new, even for 30 minutes for the sheer pleasure of seeing what just might happen that will probably have zero value attached to it? You know what you should do this week? Perform an experiment…

I love reading articles that espouse everything you should be doing, and not just what you should be doing, but who you should be following, and who you should be reading, and what tenants you should be following, etc, etc It takes the learning out of it, there’s no pressure any more because now you can offload this work onto someone else, just wait for them to come out with a new post next week and…

I’ve always admired Blizzard’s approach to shipping software – “We’ll ship when it’s ready” – policy to shipping software. And I love it – I love that the quality and featureset come first to the user – the experience of logging in for the first time to an incredible experience is first and foremost. But can it apply everywhere?  Can it work in your industry? Maybe?  At some point in development, Blizzard (and DISCLAIMER -…