Category

Delivery

Category

There comes a time when the work just needs to get done. There is no easy way around it, it just needs to happen. It might not be the most glorifying work, but it’s the work that needs to be done. Pen to Paper, Hand to Keyboard, Code to Compiler. You can keep waiting, or you can start grinding.

Asynchronous communication allows for Job A to continue while another Job B happens in parallel.  When Job B has completed, it will let Job A know so that Job A can continue along. The idea is that we are not blocked waiting for Job B to finish and other jobs can carry on while we “wait” for Job B to get done.  At some point Job A will have to wait for Job B to…

If you’re looking for loopholes to save the day and get your project done or product out the door you better be prepared to keep looking. Because once you find one loophole, chances are you are going to need another. And once you find that one, you’ll then need another. Loopholes are cyclical implementations of constantly trying to find your way out of a problem of your own creation. The further down the loophole you…

You have a plan, you have it laid out, everything lines up and when it comes together it has the potential to be magical and transforming. And then a wrench gets thrown into that plan that tosses it out the window and it won’t come together as you had expected. You can look at it as an undoing of your plan, a failure to see what is now coming your way, you could even treat…

A feature is a collection of requirements that need to be delivered as part of a product. The requirements that form a feature can generally be broken down into stories that form the scenarios which are used by the feature and/or they can simply be the use cases for which a feature can be handled – both are very similar. In short, I like to think of it in this way – it’s a big…