Articles for category: Drive

January 8, 2024

Greg Thomas

Learn the Problem

We don’t know the problem until we know what it is. Everything up until that point is learning what the problem is.  The faster you learn the problem, the sooner you know what to do with it. Everything else is noise, focus on the problem, plan the solution.

January 5, 2024

Greg Thomas

The Same Engine

Many video games are based on similar engines and formulas. They know what works and they follow that plan, new games come along because the engine is proven and they re-use it to save money. The formula stays the same with little to no improvement, costs decrease, and the need to do “well” drops because development time was saved and we can do “meh”. Or you can stay in a hole for a while, or you can build something new, something that changes the landscape and is spoken about in reverence for many, many years (I’m looking at you Halo,

January 3, 2024

Greg Thomas

Same Trends, Same Result

Someone makes a cool video and everyone jumps on. It becomes a trend and everyone starts to do it because they get views – the trend becomes bigger but then becomes stale as innovation drops.  Now it’s just someone else doing the same thing they’ve seen a thousand (or more times). No one wants to do the same thing over and over again in life, but it exists for views (the exact opposite of why we would not want to do it in our daily life). So are we going to keep doing the same thing, hoping for a different

December 31, 2023

Greg Thomas

Doing your own QA

I’ve been on a project the last few months where I’ve had to do much of my own QA. I’ve had to write unit tests, write test plans, and test cases. I’ve had to debug assertions of what should and shouldn’t be. Turns out I’m not as great at QA (or diligent) as I thought I was. Worst yet, turns out there are a slew of errors in my code. So apologies to all of those who have had to test my code in the past.