Articles for category: Drive

June 14, 2023

Greg Thomas

The Peak Moment

Two things happen when you reach your peak. You take a moment, appreciate all the time you put in to get there, and put in some more work, maybe not pushing as hard, but still moving forward. You realize you haven’t peaked, you have much further to go and you start working towards that.

It’s All About the Context

Data without Context is just that Data. The context of anything happening is what makes the data relevant. When you have context you have an understanding of your data, you know where it came from, where it originated from, and maybe where it’s going. Without context, all you have is data and that’s a dangerous thing to make decisions on.

The Now and the Later

Now – you need to work on this, this is what you need to get done to move forward and be successful. Later – is what you need to do in the long-term, the big idea, the thing that is going to continue making you successful. The Later can’t be done Now because it’s too big, and the Now can’t be done Later it’s a gap filler and not a strategy. One gets you over a hump, the other gets you over a hill.

June 2, 2023

Greg Thomas

Automatic Updates Go Boink

What I admire most about video games, is their resiliency to consistency deliver updates.  Maybe I’ve been lucky but when I look at the games I’ve played, and how they are updated I can’t help but think that this is where the time was spent first – on the Updates. The team figured out the problem they hoped they would have forever. Pushing out changes and ensuring they don’t impact their customers from using their product during this time. When something as critical as updating all that you do is an add-on or after thought, the propensity for it to

June 1, 2023

Greg Thomas

The Perfection Trap

After one release that goes well, you’re perfect. If your second and third ones go just as well, you’ll maintain that perfection. But eventually, the more you do, the greater you open yourself up to the chance that something will go wrong, that you won’t have the perfect release. That your code might blow up. That a bug might get missed. What factors outside of your control will cause you to slip? Because presumably, you are reaching higher and higher each time, aiming to get better and better as you go. So your streak of perfection will end. The question