Ever been in a meeting or session where the door is swung open to have as many questions asked on the content that is being presented? Ever been there to see all the denizens of questions being asked? Ever watched as the presenter/speaker shut down every question? The result? The next meeting you hold, there will be no questions, there will be no hands going up in the air, there will only be silence and nodding…
Have you ever watched a sporting event where one team is really playing it safe. Perhaps they have the lead, maybe they need a tie, maybe they can’t lose by too much. Whatever the reason, they are not playing to succeed, they are playing to not fail. All this talent that has brought them to this game and here they are afraid that someone could make a mistake and they’d fail. Trying a new move…
Sometimes you write really good code (or posts), sometimes you write bad code (again posts) and sometimes you write really, really ugly code (yup, posts too). The Good is amazing, you sit back in your chair and think – “I am a genius”. Remember that clip from Golden Eye where the Russian Hacker makes it all work? That’s how you feel. The Bad is still a pretty decent feeling, because you still feel good (not…
It’s not a place, it’s a point. A point in the project when there is so much to do, that all you can do is grind on the work that has to be done. It doesn’t matter what the work is, how complex it is, what needs to be done, etc. All that matters is that you’re at that point and you need to Grind. The Grinder doesn’t care about design patterns, frameworks, best practices or…
Huge difference. When we treat someone well, there is a barometer, a comparison that is evoked to how they are being treated and an immediate justification for how they are being treated. “They are being treated well… for someone who does this.” “We treat them well compared to this other company.” On the other hand, when you treat someone right, the story changes completely, there is no comparison, no follow-up, the statement itself stands on…