Complicating it, providing options, features, checkboxes, and radio buttons. We think it makes it better, but all it does is complicate it. Make it do what it was supposed to do, make it simple, and make it clean. That’s what your customers are here for.

Because it’s harder. But in the end, it’s worth it, but who wants to do things the hard way? Who wants to do all that extra work to get?  Where? This post has most likely been cued by the Tv Show “For all Mankind”, where the road was less traveled, but worth the work to get there.

Hybrid Team Events are no longer going to be the outlier, they are going to become the norm. Virtual Pubs and Trivia Nights worked because everyone is in the same boat, we were all confined to our rooms so the experience was the same for all – give or take the odd standing desk, bigger rooms, and nicer windows. Hybrid events mean the scales are tipped, not everyone is at home, and it might only…

I’ve always thought of Game Development Coding as the pinnacle of update distribution.  The next time you are using STEAM to install a new game or even the company’s own updating software (Battle.NET), watch how it handles updates, patch management, distribution of code, and pushing out updates to the community. Your first experience is in getting the application into your hands and using it.  They know this, they know the smoother, the easier, and the…

If you don’t have a baseline, you don’t know where you are starting from. If you don’t know where you are starting from, you can’t create a plan because whatever plan you come up with will be based on something that may or may not exist or may or may not be correct. Baselines set the foundation from where we start, they are ground zero and they are the point from which we move forward…