Articles for category: Delivery

We Don’t Do It

Not sure when this commercial aired, but I think when it did I had just started working in software and recognized the discussion immediately. I had been on the side where someone was proposing a great idea, it had all this potential with bells and whistles that would make you drool. And then they said that we’d be doing the work or someone else would. My heart sank immediately – the people that knew what we should be doing – we’re not going to do it – but they were going to tell us what we were doing wrong and

August 18, 2021

Greg Thomas

All Hands

Sometimes, everyone needs to jump in and help. It doesn’t matter if it’s requirements, QA, development, data entry, trials, etc, etc. Everyone needs to jump in if you want to be a success. But you can’t do it all the time, otherwise, it loses its value, and then it becomes – “some hands, only these hands, maybe those hands”. Don’t let it lose its meaning, so when you do use it, everyone knows what is expected.

August 15, 2021

Greg Thomas

Why are we late?

If you can’t answer that question without pointing the conversation to some part of you as the Development Manager of a release that is late then here is the message you are projecting. It’s not us, it’s them (despite being on the same team). We didn’t screw up, everyone else did. This is there problem, not ours. It’s out of my hands. You might not want to be saying that, but you are. If you are part of a release, you have a hand in it. If you have a hand in it going well, you have a hand in

August 12, 2021

Greg Thomas

When the Game Changes

And it’s going to change. In ways, you didn’t see coming. When it does change you have two options; Keep playing the old game and hope things revert back to the way they were. Start learning the new game so you can better understand how it works and what you need to do. The former will work in the short term and keep you afloat for a while until you reach a point where the game is so different you are lost. The latter will cause some short-term pain as you refine, tweak and refactor your way to playing the

Who knew?

Everyone did. But not everyone wanted to speak. And not everyone wanted to hear the bad news. And not everyone wanted to discuss the what-if scenarios. So when the client found out, the inevitable question was Who knew? Which then sparked the recycling of the above dialogue.