Articles for category: Delivery

February 19, 2020

Greg Thomas

Taking Away Features

There is no worst feeling than finding out the app you have loved for years and years, that has become a part of your daily routine, that does exactly what you want has upgraded itself and now does very little of what you want. Where an action used to take one click, it now takes five, and it’s buried so deep you have to search for it every time. Where the app used to infer or suggest what you wanted to do based on your patterns, it now gives you fifty options to choose from. We all know that feeling

Always Rebooting?

If you are consistently restarting a project, starting a class over, wiping your IDE to start afresh page of code the problem might be in not understanding what you’re actually trying to deliver. When we don’t know what someone wants at the end, we keep adding stuff until it looks like something no one would want – so we REBOOT – and start again. And then we start doing a whole bunch of work, much better this time, maybe a bit more cleaner, but still not exactly what we intended to build – so we consider REBOOTING one more time.

February 14, 2020

Greg Thomas

Apple vs PC vs the old Apple

The PC vs Old Apple ads were a riot – we couldn’t wait for the next one to come out. They perfectly took what we all disliked about PCs and applied it to the new Apple world (still not enough for me to change). If these commercials were to be done today – the message would be completely different – the new Apple vs the old Apple or the new Apple vs PC – as many would agree that both systems are better than the new Apple. But if you’re looking to send a message of change on your next

February 12, 2020

Greg Thomas

Code Your Way Up

I recently finished a project that has taken me a few years to complete. It wasn’t easy, there was a significant amount of grinding involved as well as reading and editing and reading and editing and reading and editing. But after long last, the project is complete as I finished my first book – Code Your Way Up. Interestingly enough, most of the ideas and concepts for Code Your Way Up originated from this blog as I spit out ideas – some good, some bad, some with horrible grammar – but still enough to work them all out. The book

February 10, 2020

Greg Thomas

The First Release

After my last post I got to thinking about what should be in a first release to make it worth the download, worth the “Get” from the App Store. Sometimes you need to ship the imperfect ship to get it out the door and start getting feedback from customers, but if it’s a dog’s breakfast you are shipping, it will be a dog’s feedback you will receive from your customers. Some general thoughts on what makes a first release succeed; Establish Table Stakes – this is the minimum quantity of what must exist in the release to be considered a