Articles for category: Growth

22 hours ago

Greg Thomas

A New Fresh Look

It has some bugs to work out, but I gave Rambli a refresh – I can’t remember the last time it was that I did this – but it felt like a good time. There are some bugs, some good, some bad, some ugly, that I need to figure out. There is probably more around how I write and what I put into that writing that matters a bit more.  Maybe this is the kick to improve and do something a bit different. The kinks will get worked out over the next week or so, and then we’ll wonder why

5 days ago

Greg Thomas

I Don’t Know

I want an AI prompt to return – “I don’t know”. I want it so bad. I don’t want other options or ideas, I want that one line. To me, that’s when AI has closed the gap on working with humans – when I can have a conversation with you and get back “I don’t know”. When someone on a team replies with “I don’t know,” that’s when you realize the pivot, the next course of action, how to take a step back and rethink the problem – all of those great reset moments. No adjectives, no verbs, no 14

The Developer Leadership Balance

Team Leadership for developers is at a very tricky point right now. We have had code generators in the past that improved developers’ work, but we would never compare a developer to a generator. But now, agents and application generation are letting those thoughts permeate into our minds as we work and lead our team. It’s easy to show up to a meeting, now, and have a user type in a prompt, during a meeting, and show the app they have created in minutes. To add to this, many organizations are tracking token usage to ensure developers are using AI

7 days ago

Greg Thomas

You’ve hit your Usage Limits

I tried out Claude Design this weekend. Pretty cool, lots of fun. I thought I’d build a presentation with it.  I got pretty excited as I worked through it, and then after a few hours of work, I hit my weekly usage limit. One presentation, 32 slides, 2 hours of work – usage limits hit for the week.  No deep thinking on learning. Does it mean it’s a bad product?  No, I just didn’t plan for the usage limit to kick in before I was done, or know what it equated to. What I learned; When you hit your usage

1 week ago

Greg Thomas

We still Need Walkthroughs

When I was stuck on a level in a game, magazines and instruction booklets that came with the game were my way through; they were the walkthrough I needed to get there. I still had to do the work, but I had the path forward; now I just had to take it. Just because we all have AI, don’t discount the use of giving your users a walkthrough – they still want to be able to do things themselves, with a little help.